🎲 The Titan Dice Have Arrived! + Kobold Pilgrimage + Beta Progress + Relic Hunter Preview
7 days ago
– Fri, Jun 26, 2026 at 07:52:04 AM
Titan Hunters, Rally!
Big news from the climb: product samples of the Titan dice have arrived! I've been involved in a lot of projects over the years, but this is my first time I've designed and produced one from top to bottom as a publisher... and to hold these in my hands is a really moving experience. All thanks to you, so a big shout out to backers of Titanbound for making this real.

These things are BIG... exactly the kind of oversized, table-commanding dice you want to roll when a Titan is bearing down on the city and everyone is holding their breath.
And yes, if you reserved your free
55mm Titan d20, you chose wisely.
⚔️ Quick Shadowdark Shoutout: A Kobold Pilgrimage
If you love fast, table-ready adventures, one-shot friendly design, and more Shadowdark goodness in your library, definitely give this one a look before it ends. It's got some really great art and tons of clever ideas to bring to the table when you're short on time.
📚 Beta Update: Taking a Little More Time
Now for the next Titanbound beta. We were hoping to get the next beta release out by now, but we’re taking a little more time with it. I won’t point fingers, but a certain hunter of relics ended up being a lot more work than expected... but in a good way, I promise.
We know you’re excited to see more, and trust me, we’re excited to show it. I'm working around the clock to get all these new classes tested and over to you! To attempt to make up for that, here's a peek at the trouble-causing-class.
🏺 Class Preview: The Relic Hunter
Since the Relic Hunter is partly responsible for the extra work, it only feels fair to give you a sneak preview at what makes this class so exciting.
The Relic Hunter is an intellectual adventurer: part scholar, part treasure-seeker, part battlefield improviser. They read ruins, decode ancient markings, recognize forgotten craftsmanship, and know that the “worthless trinket” everyone else ignored might be the thing that saves the party, because the big thing the Relic Hunter brings to Titanbound is Relic Magic.
Relics are ancient objects infused with power. They might be buried in Titan ruins, sealed in forgotten tombs, traded through black markets, hidden in monster lairs, or sitting in plain sight if you know what to look for. But relics aren’t permanent magic items you hoard forever. They are powerful, strange, disposable resources.
To use a relic, a character must first attune to it, learning how to wake the magic inside. Once attuned, the relic can be activated to unleash its effect, but every relic has a limited number of charges, and every risks burning it out, where it will crumble, crack, go inert, or otherwise become nothing more than another dead artifact of a forgotten age.
That’s where the fun begins. Since relics are meant to be used, burned out, and discarded, players get to experiment with a wide range of strange effects, tactical tricks, emergency saves, and wild combinations depending on what they’ve found and what they’re carrying.
One delve might leave the Relic Hunter loaded with tools for movement and escape. Another might give them damage, defense, healing, or battlefield control. The class is built around that feeling of discovery: what did we find, what does it do, and when is the perfect moment to spend it?
At the table, this turns relics into a constant source of creativity and surprise. Do you save that ancient charm for later, or use it now to survive the fight? Do you attune to the item that helps the party climb, or the one that might turn the tide against a monster?
Very fun and challenging to design, and creating the relics has been a blast. Currently we're working with a list of 80 relics, and I've broken them down by effect below:
Damage & Offensive Relics: 18 relics (22.5%) - Blast, strike, poison, burn, pierce, curse, or otherwise hurt enemies.
Defense & Survival Relics: 14 relics (17.5%) - Reduce damage, block attacks, survive falls, resist elements, avoid death.
Movement Relics: 12 relics (15%) - Climbing, leaping, flying short distances, escaping bonds, crossing gaps, titan-scale movement.
Utility & Problem-Solving Relics: 14 relics (17.5%) - Open locks, reveal secrets, translate ancient marks, locate paths, manipulate objects, bypass obstacles.
Healing Relics: 8 relics (10%) - Heal HP, remove conditions, restore ability damage, purge poison, stabilize allies.
Control Relics: 8 relics (10%) - Slow enemies, trap targets, create barriers, alter terrain, force movement, disrupt attacks.
Weird & Risky Chaos Relics: 6 relics (7.5%) - Powerful but unpredictable relics with strange consequences, tradeoffs, or dramatic effects.
Relic Hunters can search for relics almost anywhere, and roll for random search results. Relics they can find in Bazaars, differ from ones they can find in Black Markets, Wilderness, and Crawls. Easy to use tables make playing the character incredibly easy, and our testers have had a blast discovering new ways to use all the ancient powers.
Onward and Upward,
Geoff
Climb Cleared! Wastrel Player Aid UNLOCKED! 🌹💀 One stretch goal to go!
30 days ago
– Wed, Jun 03, 2026 at 07:26:06 PM
Titan Hunters, Rally!
You did it! You unlocked the next stretch goal, which means the Wastrel Player Aid PDF is officially UNLOCKED for backers! 🎉
This is a clean, table-ready handout with everything a player needs to roll up a Wastrel and start playing in minutes, perfect for quick starts, one-shots, and dropping a chaos-loving charmer into the party without slowing the game down.
And now…
🧗 One More Stretch Goal Left!!!
We’re down to the final climb: The Wastrel Luck Coin.
A beautiful, limited-edition coin featuring art by Bunni Daniel (Dungeon Damsel / Druskara).
On one side: a rose; on the other: a skull. It unlock at $69k!
And I suppose we should preview the class to give a taste of how the Luck Coin comes into play...
Class Spotlight: The Wastrel
Some heroes trust steel. Some trust gods.
The Wastrel trusts luck.
"Some women trust steel. Some trust gods. Me? I trust luck. Most of the time, it never fails.”
- Vesper Crowe, Wastrel, moments before the ceiling collapsed
A gambler, scoundrel, charmer, cheat, poet, liar, lover, and pure walking chaos, the Wastrel is the kind of adventurer who should have died a dozen times already, but somehow keeps grinning through the dust and rubble.
This is a class built for players who love taking risks, making big dramatic choices, and turning terrible odds into unforgettable table moments.
At the heart of the Wastrel is their Luck Coin. Each session, the Wastrel gains a small pool of Luck Coins they can spend to tempt fate. Flip the coin and fortune either smiles or bites back. Win the flip, and you might turn a last chance roll into your advantage, cheat death, twist an enemy’s attack, or pull off something spectacular.
Lose the flip, and things get worse. Maybe much worse.
As the Wastrel levels up, they gain Lucky Breaks, strange gifts of fortune that make their coin flips even more dangerous and unpredictable. And a Wastrel who isn't satisfied when luck breaks their way can push their luck even further by doubling down for the chance at an even bigger reward (but can end up with an even more painful consequence).
The Wastrel is not careful. The Wastrel is not reliable. The Wastrel is the character who looks at a collapsing bridge, a charging monster, a bad plan, and one last coin in their hand and says: “This is gonna go my way, I can feel it.”
For players who want a class full of danger, charm, comedy, tragedy, and clutch moments, the Wastrel brings something fun to the table: a hero powered by bad decisions, impossible luck, and the thrill of the flip.
Thank you again, Titan Hunters. We’re so close to the final summit. Let’s bring that coin to life.
Onward and Upward,
Geoff
Progress Report, Next Beta Incoming, Late Pledges and a Cthulhu Kickstarter Shoutout
about 1 month ago
– Wed, May 27, 2026 at 10:30:50 AM
In you were waiting to try Daggerheart until they had a Lovecraft setting, take a gander at
Heart of Cthulhu: 1912! The team behind it is absolutely stacked; I’m lucky enough to know the design crew: they’re fantastic humans and seriously talented creators. If you like gorgeous presentation, sharp writing, and that “oh no… we should not open this door” energy,
give it a look and toss them some love. Act now: there's
only 24 hours left in the campaign!
📚 Titanbound Status: 120+ New Pages Near-Final
We’ve now got 120+ pages in near-final shape, meaning: tight text, layout underway, and the book is starting to feel real in the best way.
🧪 Next Beta: More Classes Moving Into Layout
We’re currently pushing the next pack of character classes from design & testing into layout. After one more internal pass (testing, proofing, tightening language... then tightening some more to get to that sweet & elegant Shadowdark layout) we’ll release them as the next Beta.
This next Beta will include the Elemental Weaver, and it’s one of the most ambitious classes we’ve tackled. It'll come with roughly 120 “Weaves” and “Threads,” which means it’s both a ton of content and a ton of balancing. We’re deep in the details to make sure it lands clean and plays smooth.
We’re being a little extra careful here because we want these classes to be as close to “final” as possible before they go public. We will appreciate any and all thoughts you all have about these classes, but we also don't want to outsource all of the playtesting to you fine folk.
Class Preview: The Elemental Weaver
While priests attain their magic from divine gifts and wizards from the arcane forces that bind the world together, Elemental Weavers use their wisdom to create magic from the building blocks of the universe itself. They weave one or more of the 10 known elements together to create a personal, evolving spell repertoire. Every element they learn reshapes the magic they already know, creating strange, powerful, and surprising combinations.
As a Weaver, you start by mastering a single element (one of 10), then unlock new elements as you level. Each element comes with its own list of Weaves to choose from, but the real meat of the class is how the Weaver grows. Every time you master a new element, you not only gain Weaves from that element, but you also learn Threads from that element that “thread” themselves through previously learned Weaves. These threads grant your Weaves new powers and effects that permanently reshape and evolve your magic.
One Weaver’s fire-based Weaves might become a climbing tool or a battlefield control engine, while another’s becomes raw damage infliction. It’s a class built for players who love tinkering, discovering unexpected combos, and watching their character’s magic evolve in surprising directions over time.
No two Elemental Weavers look the same at the table, but all employ a very easy to use Weave creation system, so there's no learning curve for players who are ready to try out this unique class.
🗻 The Heart of the Book: First Titan, First City & Titan Combat Rules
We’re also just about done with the first Titan and the first City.
And here’s the plan: as the third public beta, we’re going to release those together, alongside the Titan climbing and fighting rules.
That’s the beating heart of Titanbound: the city, the threat, the climb, the fight. We want that first impression to hit like a thundering footfall.
Thanks again, Titan Hunters. More soon; no spam, just the good stuff as it locks into place.
And one last reminder:
late pledges are still open, so if you want to jump in, upgrade, or nudge a fellow gamer into the hunt, now’s the time. Help us unlock some awesome post-campaign stretch goals!
Onward and Upward,
Geoff
Late Pledges Are Open! + Post-Campaign Stretch Goals Continue
2 months ago
– Thu, Apr 23, 2026 at 05:53:04 PM
Titan Hunters, Rally!
The campaign may be over, but the climb continues...
We’re excited to announce that late pledges are now open! If you missed the campaign, want to upgrade your support, or know someone who meant to back Titanbound but ran out of time, this is your chance to jump in and join the hunt.
And because this project has outperformed our expectations at every turn… we’re doing exactly what we promised: We’re Forging Ahead with Post-Campaign Stretch Goals.
This means late backers can still help us unlock even more for Titanbound. We had too much momentum to stop now, and frankly… there are still a few treasures high up on the mountain I’d really love to bring to life.
🏔️ Post-campaign Climb #1:
Wastrel Player Aid PDF
At $64,000, we’ll unlock the Wastrel Player Aid PDF for all backers.
This will be a clean, table-ready handout with everything a player needs to create a Wastrel and start playing in minutes so you can drop this silver-tongued disaster straight into the action.
Hand it to a player and say: “Congratulations. You’re the party's problem now.”
And then… the big one.
🏔️ Grand Finale Climb
: Wastrel Luck Coin designed by Bunni Daniel
At $69,000, every physical backer will receive the Wastrel Luck Coin, a beautiful, limited-edition coin custom designed by Bunni Daniel of Dungeon Damsel / Druskara.
One side bears a rose; the other, a skull.
This coin is the perfect Wastrel artifact. Dramatic, stylish, a little dangerous, and far more fun than any ordinary d2. When it’s time to press your luck and drag the party out of a jam… especially one the Wastrel caused… this is the coin you’ll want in hand.
🌹💀 First Look: The Coin Design
We’re excited to debut a first look at Bunni Daniel’s coin design.
It’s gorgeous. It’s flavorful. It absolutely nails the Wastrel’s mix of elegance and doom.
Thank you again for making Titanbound what it is. The campaign may have ended, but the project is still growing, and with late pledges now open, there’s still time to climb higher.
If you know someone who missed the campaign, now’s the perfect time to send them our way.
Onward and Upward,
Geoff